Sea Fantasy Review: Fish the World!
There are many fishing minigames in the wonderful world of JRPGs. You can fish in Final Fantasy XV, a minigame so deep, fun, and engaging they spun it off into its own game. In Nier: Automata, you just toss your robot friend into the water; maybe you get something, maybe you don’t. Not quite so engaging, but a diversion nonetheless. In Stardew Valley, you attempt to keep the bobber within a bar until you catch the fish. Many people have no love for this one, but it’s always been a personal favorite of mine, particularly as a means to start the game and get some early cash.
The developers of Sea Fantasy asked a simple
question: What if the fishing minigame… was the game?
That’s really all there is to it. Let me be clear: Sea
Fantasy is not an all-time great JRPG. I’d be hard-pressed to honestly even say
it’s very good in that department. The story is bland and mediocre, the
characters could hardly be described as even one-dimensional, exploration is
simple and short (you could travel from one side of the full map to the other
in a handful of minutes), and there aren’t really any incredible set-pieces or
moments outside of the final boss. Your friend Axel can traverse 2D dungeons,
but they universally suck, last about five minutes, can never be explored
again, and there’s only three or four of them in the entire game. So what are
you left with?
Well, you’re left with one of the best fishing games I’ve
ever played. It’s incredibly simple on the surface. You play as Rod, who loves
to fish. Rod casts his rod into the water where a fish shadow is. Two bars will
appear, blue (which constantly shrinks) and yellow, with a cursor bouncing back
and forth. Hit the button while the cursor is over a bar, and you deal damage,
with the yellow being a critical hit. Fail to hit the bar, let the blue bar
collapse, or take too long to catch the fish, and you take damage.
That’s really it. There are a variety of special fish
that add twists to the formula, such as turning your cursor into a fast-moving
tornado or making the blue bar poison that damages you, requiring you to hit
the critical bar, but otherwise, on your journey to catch the over 100 fish in
the game, you will be hitting a button over a yellow or blue bar for about 10
hours. And it’s perfect.
I truly mean that. I need nothing else from this game,
even if it would be appreciated. When I played the game, the translation was
terrible bordering on unintelligible at times (they’ve recently updated the
translation, so I’m not sure if that continues to be the case). The story,
meager as it was, meant nothing to me, and the characters meant less. As the
game world kept expanding as I got better ships, I expected exploration to
become more interesting, but nothing ever topped the poison gas labyrinth of
the first area. There is nothing but fishing to truly grasp your attention. And
that is as it should be.
They’ve made a fantastically engaging fishing game that
kept me hooked. I’d run into a challenge and start looking for the materials to
build a new rod or hook that would help me to overcome it. When the game was
over, I came back after a few weeks and built the rod that slightly increases
the chance of catching a crown fish (basically the game recognizing you’ve
caught the largest possible fish of that species; there’s a 5% chance of any
fish you catch being crown, with the rod I built amplifying that to all of 8%).
It was entirely luck-based, but I enjoyed the game so much that I did it just
to have a reason to return.
Is this game for everyone? Absolutely not; fishing
minigames create enough division among players as it is. If you don’t like
fishing in Stardew Valley, you probably won’t enjoy Sea Fantasy.
But I thought it rocked. I only wish there were more of it. And if there ever
is, a decent story and characters wouldn’t be the worst thing they could add.
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